using UnityEngine;

namespace AutoChess
{
    static class AnimatorParamDefine
    {
        public static int IdleBlend = Animator.StringToHash("IdleBlend");
        public static int ConactFloat = Animator.StringToHash("floatcTrigger");
        public static int ConactLife = Animator.StringToHash("lifeTrigger");
        public static int DizzyBlend = Animator.StringToHash("DizzyBlend");
        public static int StandBlend = Animator.StringToHash("StandBlend"); 
    }

    static class AnimatorStateName
    {
        public static int Stand = Animator.StringToHash("stand");
        public static int StandFight = Animator.StringToHash("standfight");
        public static int Show = Animator.StringToHash("show");
        public static int Jumpf = Animator.StringToHash("jumpf");
    }
}